13 How to mitigate HMD overheating¶
If you are a Unity developer, please perform the following steps:
1. Check the current frame rate on VR application.
To turn on real-time display of frame rate using Pvr_UnitySDK, follow the instructions in Display frame rate.
You can also set this on the device. Go to 2D settings -> System -> User configuration. Under Special Settings, turn on Info of the VR frame rate.
Launch your VR application, you can now see the real-time frame rate displaying in the view. If the frame rate is higher than 72 FPS, perform Step 2.
2. Limit the frame rate in the Inspector panel of Pvr_UnitySDK.
3. You may also configure the size of EyeBuffer by modifying the parameters of RT size (a recommended RT size is 1216*1344).
4. Then, enable Foveated Rendering. Setting the Foveation Level to High is recommended.
If you are an Unreal developer, please perform the following steps:
1. Configure EyeBuffer size by modifying the parameters of RT size (a recommended RT size is 1216*1344).
2. Enable Foveated Rendering. Setting the Foveation Level to High is recommended.