3 Development Notes

3.1 Enable Developer options

Please check details from this FAQ link on how to enable developer https://sdk.picovr.com/docs/FAQ/chapter_one.html

3.3 Unity XR API Support

This chapter describes updates of support for Unity XR API on version basis.

Version 1.2.2 added following supports:

  • Added support for acquiring velocity and angular velocity of head node (XRNode.Head).
  • Added support for acquiring velocity, acceleration, and angular velocity of controller nodes (XRNode.LeftHand/XRNode.RightHand).
  • Added support for UnityXR controller haptic interface (InputDevice.SendHapticImpulse).
  • Added support for configuring eyeTexture value dynamically using XRSettings.eyeTextureResolutionScale.

3.4 Known issue

  • When Unity Stencil Buffer is used in conjunction with Linear Space, there is a black screen problem on Neo 3.
  • When using the Scene Quick Preview Tool, if the compiler report error :”BeginLayoutGroup must be called first”.This is a known issue and should not affect regular usage.