4 Quick Start

Step1: Create a new project:

Open Unity and create a new project as shown:

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Fig 4.1 Create a new project

Step2:Import SDK

Enter Windows>Package Manager>->Add package from disk…

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Fig 4.2 Open Package Manager

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Fig 4.3 Load package from disk

Here will pop up a dialogue box. Click to open package.json file under SDK file folder:

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Fig 4.4 Select json file

Then wait for the Unity progress bar to finish loading.

Step3:Use SDK

Enter Project Settings, and select PicoXR under XR Plug-in Management option.

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Fig 4.5 Select PicoXR

Create an empty scene, right click and select “Room-Scale XR Rig” to build an XR module, just as shown in Fig 4.6:

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Fig 4.6 Build XR scene

Step4:Add PXR_Manager component to XR Rig

PXR_Manager:The management class of Pico UnityXR SDK, mainly responsible for system control, safe zone state and rendering control, as well as usage of screen fade effect gaze, foveation level, eye tracking, content protection, recommended anti-aliasing, etc.

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Fig 4.7 PXR_Manager component

Step5:Packaging

When packaging, save the current scenes, then enter File>Build Settings, and click “Add Current” to add the current scene to the building list. Select “Android” under Platform, then click “Switch Platform” and finally click “Build” to complete the packaging.

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Fig 4.8 Packaging

This is a complete process of how to import this SDK. Specific SDK adaptation methods for various hardware products of Pico VR will be given in detail in the following chapters.