.. _26 How to actively release the system's lost memory in the application: 26 How to actively release the system's lost memory in the application ================================================================================================================================= To ensure that the application has enough memory available, you can actively release system's lost memory as follows. a. Download the aar file and push it to the Assets\\Plugins\\Android path in Unity Project. Download link of aar file: https://drive.google.com/file/d/1Mxc6y7c6MKYzPgZHEiZj9M9nCNTv3AGs/view?usp=sharing b. Call the following code at the appropriate lifecycle, such as Start( ), onApplicationPause( ). .. code-block:: c# AndroidJavaObject utils = new AndroidJavaObject("com.picovr.lib.Utils"); Boolean isSetSuc = utils.Call("memRefresh");